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Call key data

Virtual worlds test beds

Funding Program

Digital Europe

Call number

DIGITAL-2026-AI-09-VIRTUAL-TESTBEDS-STEP

deadlines

Opening
04.11.2025

Deadline
03.03.2026 17:00

Funding rate

50%

Call budget

€ 17,000,000.00

Estimated EU contribution per project

between € 8,000,000.00 and € 9,000,000.00

Link to the call

Link to the submission

Call content

short description

The main objective is to increase productivity and innovation capacity through state-of-the-art virtual worlds technologies. The Virtual worlds test beds will support testing, experimentation and integration of Virtual Worlds, immersive and extended reality technologies in specific sectors, targeting both industrial and societal applications.

Call objectives

The virtual worlds test beds will focus on testing and integrating mature technologies and solutions that have already been tested in the labs with the objective to be validated in real-world environments. They will also cover the aspects of interoperability and transferability between Virtual Worlds.

The virtual worlds test beds will seek to maximise the uptake of virtual worlds solutions in industrial and societal applications and boost competitiveness of the sectors they are applied.

For this action, support to two world-class sectorial testbeds through two projects is envisaged: one for industrial applications (such as manufacturing, construction or industrial design) and one for societal applications (such as education and training, cultural heritage and other cultural experiences, public administration or healthcare). Each testbed should create a network of facilities with critical mass across at least three different Member States or associated countries.

Proposals are expected to focus on either industrial or societal applications. The area should be clearly identified within the proposal.

The test beds will provide all necessary expertise and infrastructure for the design and implementation of the testing methodologies, combining physical world and virtual worlds facilities.

This combination of physical and virtual facilities shall be used by technology providers and key stakeholders in real world environments and conditions. These, depending on the selected sectors may include for instance, manufacturing sites, hospitals, construction sites.

Activities supported by this action will cover the demonstration, testing and validation in real-life application environment, solving issues and providing improvements. Each test bed will pay a special attention to closely involve end-users in their activities for customisation of technologies to work environments, and for ensuring human-centric outcomes.

The test beds will facilitate full integration of the relevant virtual worlds underlying technologies (extended reality and immersive technologies coupled to, for example, AI, IoT, edge and cloud computing, digital twins, sensors, microelectronics, photonics and optics). In addition, the test beds will offer additional services that are necessary to access the facilities such as access to hardware (for example helmets and glasses, XR devices, haptics equipment), computing power, operating systems, software and SDK, testing of new services and devices, involvement of potential end-users as well as on-demand technical advice and expertise.

The test beds will develop use cases and demonstrators and will also focus on legal and ethical issues such as ethics, data protection, cybersecurity, privacy, aspects of intellectual property, certification and pay special attention to standardisation and interoperability. The testbeds shall provide support on those.

Within their area of competence, the virtual worlds test beds will also explore the possibility to support the creation of regulatory sandboxes around their facilities. These regulatory sandboxes shall promote innovative solutions, facilitate compliance with regulatory framework and enhance regulatory learning. Regulatory sandboxes should be supervised by competent authorities and enable testing and experimentation for innovative virtual worlds solutions in controlled environments.

The test bed infrastructure established within this activity will set-up or build on physical and digital resources. These resources will be available to the users of the facilities for testing and experimentation of their hardware and software related to Virtual Worlds.

The facilities will link to relevant Digital Europe Programme projects such as Testing and Experimentation Facilities, EDIHs and data spaces. Facilities are also encouraged to establish links to relevant projects funded by Horizon 2020 or Horizon Europe, whenever feasible and meaningful. The two test beds are also expected to establish strong links, exchange good practices and exploit synergies. The selected projects are also expected to establish strong links, exchange good practices and exploit synergies with each other.

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Expected effects and impacts

KPIs to measure outcomes and deliverables
Progress should be demonstrated by qualitative and quantitative KPIs, demonstrators, benchmarking and progress monitoring. The proposals should define a set of methodologies and kits of specific quantitative and qualitative KPIs to enable appropriate control of the implementation progress of the pilot.

The consortia should also propose relevant indicators (including industry and service relevant KPIs) for measuring the final usage and impact of the test beds. These indicators should be accompanied by target values. The following KPIs shall be considered:

  • Absolute number of physical and digital (virtual) facilities, resources and professional services in the project’s catalogue.
  • Number of demonstrators.
  • User satisfaction of the testbeds facilities and services.
  • Number of shared best practices.
  • Number of end users engaged.
  • Efficiency gains, cost reductions and other benefits from the deployment of innovative technologies supported by the project.
  • Number of testbeds users throughout the period of the project, including percentages of SMEs and cross-border participations.
  • Number of virtual worlds solutions brought to the market-readiness (TRL 8), including number of certified solutions and registered patents of users.
  • Market adoption of virtual worlds technologies and solutions after their participation in the testbeds, including number of SMEs adopting the solutions.
  • Number of new businesses created.
  • Evolution of the share of the European industry in the global market of virtual worlds.
  • Number of technologies and solutions making use of the regulatory sandboxes.

Targeted stakeholders
The proposals should include partners with demonstrated experience of delivering on the areas mentioned above and provide a broad representation of constituencies relevant to virtual worlds. The partners should credibly cover the sectoral areas identified as targeted by the proposals and demonstrate capacity to reach out and effectively engage with relevant sectoral stakeholders across Europe (i.e. providers, users, governments, financial community, local community). The proposals should explain how the network will include end-users of virtual worlds technologies, and the necessary stakeholders to ensure co-creation (i.e. to define testing scenarios, protocols and metrics relevant to the selected sectors).

The consortia may include partners including public or private entities, technology providers and users, NRENs, industrial associations, etc.

Beneficiaries should contribute to reinforce European Digital sovereignty and provide adequate EU coverage for the initial role out of the pilot. Beneficiaries should ensure links with other initiatives such as the Virtual Worlds Partnership and the VRAR industrial coalition, where relevant.

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Expected results

The virtual worlds test beds will support the process of bringing innovative technologies from the lab to the market. To do so the projects will engage with all necessary stakeholders from developers to users. The two test beds will be developed and made operational by the end of the projects: one for industrial applications (such as manufacturing, construction or industrial design) and one for societal applications (such as education and training, cultural heritage and other cultural experiences, public administration or healthcare). The proposals shall clearly identify the application area(s) of focus.

Expected outcomes contributing to virtual worlds innovation:

  • Contributing to European digital sovereignty and open strategic autonomy in the domain of virtual worlds;
  • Contributing to development of innovative and interoperable virtual worlds solutions;
  • Contributing to the creation and promotion of EU regulatory sandboxes for virtual worlds.

The test beds will facilitate increased and faster integration of virtual worlds solutions in the selected areas taking into consideration aspects of environmental sustainability. Practically, the testbeds will include technological validation in real-world environments and conditions, testing and experimentation support and bringing solutions to a higher technology readiness level leading to an increased competitiveness of European developers and providers of virtual worlds solutions, in particular SMEs.

Deliverables
The test beds will include use case demonstrators, and a catalogue of relevant issues identified and corresponding offered services. The selected projects will develop and, if necessary, adapt over time, a long-term plan (over 48 months) to 1) build up or upgrade facilities with resources and services, 2) offer and extend the use of facilities to promising Virtual Worlds providers, and 3) achieve long-term financial sustainability after EU funding stops.

Contribution to virtual worlds innovation:

  • Validation of virtual worlds technologies in real conditions and environments related to the selected sectoral areas.
  • Boosting competitiveness of the European industry, including SMEs in virtual worlds technologies.
  • Contributing to boost European intellectual property and products based on innovative virtual worlds technologies.
  • World-class testbed facilities in Europe, offering comprehensive support and meeting the needs of European innovators.
  • Contributing to European technology sovereignty and open strategics autonomy in virtual worlds.
  • Facilitating compliance with regulatory frameworks and enhanced regulatory learning.

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Eligibility Criteria

Regions / countries for funding

EU Member States, Overseas Countries and Territories (OCT)
Moldova (Moldova), Albania (Shqipëria), Bosnia and Herzegovina (Bosna i Hercegovina / Босна и Херцеговина), Iceland (Ísland), Kosovo (Kosova/Kosovë / Косово), Liechtenstein, Montenegro (Црна Гора), North Macedonia (Северна Македонија), Norway (Norge), Serbia (Srbija/Сpбија), Switzerland (Schweiz/Suisse/Svizzera), Türkiye, Ukraine (Україна)

eligible entities

Education and training institution, Non-Profit Organisation (NPO) / Non-Governmental Organisation (NGO), Other, Private institution, incl. private company (private for profit), Public Body (national, regional and local; incl. EGTCs), Research Institution incl. University, Small and medium-sized enterprise (SME)

Mandatory partnership

Yes

Project Partnership

Proposals must be submitted by minimum 4 independent applicants (beneficiaries; not affiliated entities) from 3 different eligible countries, out of which:

  • minimum 1 research organisation (i.e. universiry, RTO)
  • minimum 1 private company applicant per sector identified as targeted in the proposal

In order to be eligible, the applicants (beneficiaries and affiliated entities) must:

  • be legal entities (public or private bodies)
  • be established in one of the eligible countries, i.e.:
    • EU Member States (including overseas countries and territories (OCTs))
    • non-EU countries (except for topics with restrictions; see below):

Financial support to third parties is not allowed.

other eligibility criteria

Specific cases and definitions

Natural persons are NOT eligible (with the exception of selfemployed persons, i.e. sole traders, where the company does not have legal personality separate from that of the natural person).

International organisations are NOT eligible, unless they are International organisations of European Interest within the meaning of Article 2 of the Digital Europe Regulation (i.e. international organisations the majority of whose members are Member States or whose headquarters are in a Member State).

Entities which do not have legal personality under their national law may exceptionally participate, provided that their representatives have the capacity to undertake legal obligations on their behalf, and offer guarantees for the protection of the EU financial interests equivalent to that offered by legal persons.

EU bodies (with the exception of the European Commission Joint Research Centre) can NOT be part of the consortium.

Entities composed of members may participate as ‘sole beneficiaries’ or ‘beneficiaries without legal personality’. Please note thatif the action will be implemented by the members, they should also participate (either as beneficiaries or as affiliated entities, otherwise their costs will NOT be eligible).

Beneficiaries from countries with ongoing negotiations for participating in the programme (see list of participating countries above) may participate in the call and can sign grants if the negotiations are concluded before grant signature and if the association covers the call (i.e. is retroactive and covers both the part of the programme and the year when the call was launched).

Special rules apply for entities subject to EU restrictive measures under Article 29 of the Treaty on the European Union (TEU) and Article 215 of the Treaty on the Functioning of the EU (TFEU). Such entities are not eligible to participate in any capacity, including as beneficiaries, affiliated entities, associated partners, subcontractors or recipients of financial support to third parties (if any).

Special rules apply for entities subject to measures adopted on the basis of EU Regulation 2020/2092. Such entities are not eligible to participate in any funded role (beneficiaries, affiliated entities, subcontractors, recipients of financial support to third parties, etc). Currently such measures are in place for Hungarian public interest trusts established under the Hungarian Act IX of 2021 or any entity they maintain (see Council Implementing Decision (EU) 2022/2506, as of 16 December 2022).

Additional information

Topics

Digitalisation, Digital Society, ICT

Relevance for EU Macro-Region

EUSAIR - EU Strategy for the Adriatic and Ionian Region, EUSALP - EU Strategy for the Alpine Space, EUSBSR - EU Strategy for the Baltic Sea Region, EUSDR - EU Strategy for the Danube Region

UN Sustainable Development Goals (UN-SDGs)

project duration

between 48 and 60 months

Additional Information

Proposals must be complete and contain all the requested information and all required annexes and supporting documents:

  • Application Form Part A — contains administrative information about the participants (future coordinator, beneficiaries and affiliated entities) and the summarised budget for the project (to be filled in directly online)
  • Application Form Part B — contains the technical description of the project (template to be downloaded from the Portal Submission System, completed, assembled and re-uploaded)

Proposals are limited to maximum 70 pages (Part B).

Contact

Digital Europe NCPs
Website

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